
eLearning Gamification: 2 Effective Paths
Gamification is the process of adapting elements of games (levels, points, challenges, etc.) to non-game situations in life. Gamification mainly aims at making our obligatory, routine, or formal activities easier and more entertaining. In the last twenty years, gamification entered many realms of our daily life: civil administration routines, corporate loyalty programs, and so on.
Gamification can be implemented in two main ways. It can focus either on content or structure:
Content gamification. Gamification starts from content creation. The content is based on a certain story. A learner takes a journey through this plot, goes on some kind of quest, and gains knowledge.
Structural gamification. Content can be non-game, but the process itself is gamified. While learning a course, a user takes quizzes, gains points and badges, and climbs the leaderboard. It’s a fast and easy way to gamify your existing courses.
If you want to explore this topic, make sure to check out the attached video!
Do you have any gamified content samples? Feel free to share them in this section and discuss it with your peers!